Microsoft Flight Simulator Android features multiple terabytes of texture and height map data. Afterwards, artists can further go in and embellish specific locations with even more detail with photogrammetrically captured materials and textures. An offline procedural generation AI then reads these textures based on their own parameters and properly populates terrain with materials, roads, buildings, bushes, trees and more based on brush set assets the developers have made. The game's engine utilizes satellite imagery or fly-by image scans as the basis for height and terrain texture data. This allows the simulator to depict most parts of the world in 3D photorealism, and other parts in high definition. Microsoft partnered up with Blackshark.ai who developed a solution that uses the Microsoft Azure cloud and artificial intelligence that analyzes map data and photogrammetry to generate photorealistic 3D models of buildings, trees, terrain, and so on.
Flight Simulator uses Asobo's in-house developed game engine, and leverage Bing Maps data, accessing over two petabytes of data from the cloud on demand.